Porter
Cost: 500
Health: 500
Speed: 60
Isengard
Uruk fighter
Class:Swordsmen
Health: 300
Damage: 80(Uppgrades to 120)
Attackspeed: 2.6
Price: 300
Hordesize:15
Got an formation that increases armor by 25% and reduces speed by 40%. Got bloodthirst.
Speed: 50
Uruk Pikemen
Class: Pikemen
Health: 400
Damage: 45
Attackspeed: 1.5
Price: 400
Hordesize:15
Speed: 50
Uruk crossbow
Class: archer
Health: 160
Damage: 25(Uppgrades to 30+25 fire)
Horde Range: 200
Attackspeed: 1.5
Costs:300
Hordesize:15
Speed:50
Warg rider
Class: cavalry
Health: 400
Damage: 100
Attackspeed: 2.666
Cost:500
Crush damage: 60
Number of units it can crush before getting slow: 1
Got special ability "Howl" wich gives 50% dmg/armor for 45 secs, 2 min cooldown.
Hordesize:10
Speed: 80
Uruk berserker
Class:Special
Health: 800
Damage: 300 Hero damage(Double against all unit types)(aoe dmg, 15 radi 180 degrees knowckback)
Attackspeed: 1.2
Costs:300
Gets 10% extra dmg and speed when damaged, and 50% extra dmg and speed when very damaged.
80% dodge chance
Speed: 75
Wildman
Class: Sword
Health: 300
Damage: 40
Attackspeed: 1.2
Costs: 400
Hordesize:12
Special:Loots 2 resources a hit on a building.
Battering Ram
Health: 2000
Class: siege
Costs: 400
Atatckspeed: 4.3
Damage: 500
Ballista
Class: siege
Health: 2000
Costs: 500
Damage: 400
Attackspeed: 9
Range: 500
Explosive Mine
Class: Siege
Health: 1500
Costs: 500
Damage: 7000
Men of the west
Gondor soldier
Class: Swordsmen
health: 200
Damage: 40
Attackspeed: 1.5
Costs: 200
Hordesize:15
Got shieldwall wich adds 25% armor but reduces speed by 40%.
Speed: 50
Archer
Class: Archer
Health 100
Damage 25
Horde Range: 200
Costs 250
Hordesize:15
Attackspeed: 1.75
Speed: 40
Knight
Class: cavalry
Health: 400(Bugg: Knight armor get worse on some things when with both heavy armor + horseshield)
Damage: 60
Attackspeed: 1.5
Costs:500
Crush damage: 80
Number of units it can crush before getting slow: 1
Hordesize:10
Speed: 70
Towerguard
Class:pikeman
Health:320
Damage:50
Attackspeed: 1.5
Costs:350
Hordesize:15
Speed: 40
Ranger
Class: Archer
Health 400
Damage 75(Uppgrades to 100 piercing and 50 flame dmg)
Attackspeed: 1.75
Horde Range: 300
Costs: 500
Hordesize:10
Got longshoot ability. (Deals 200 aoe dmg anywere on the map, 240 secs cooldown)
Speed: 50
Rohirrim
Class: Cavalry
Health: 800
Damage:60
Attackspeed: 1.5
Archer damage: 20
Costs: 750
Hordesize:10
Crush damage: 160
Number of units it can crush before getting slow: 2
Can toggle weapon
Speed: 90
Trebutchet
Class: siege
Cost: 1000
Health: 2000
Speed: 45
Damage: 600+ an additional 600 with huge splash
Attackspeed: 9.6
Range: 500
ELVES
Mirkwood Archer
Class archer
Health 150
Damage:90(uppgrades to 90+60 magic damage but shoots slower)
Attackspeed: 0.875
Horde range: 350
Costs:800
Can cloak.
Hordesize: 10
Speed: 60
Rivendel Lancer
Class cavalry
Health 300
Damage 60
Attackspeed: 1.5
Costs: 500
Crush damage: 100
Number of units it can crush before getting slow: 2
Hordesize:10
Speed: 90
Lorien Warrior
Class swordsmen
Health 125
Damage 80
Attackspeed: 2.2
Costs 300
Hordesize:15
Speed: 60
Lorien Archer
Class Archer
Health 125
Damage: 40(uppgrades to 40 +40 magic damage)
Attackspeed: 1.625
Horderange: 300
Costs:300
Hordesize:15
Speed: 60
Mithlond Sentry
Class Pikemen
Health 125
Damage: 55
Attackspeed: 2.2
Costs: 300
Hordesize:15
Speed: 50
Eagle
Costs: 2000
Health: 2000
Damage: 500+250
Speed: 88
Attackspeed: 114
Armor:100% from pierce and Heroranged, 50% from flame and magic.
Ent
Class: siege
Costs: 1000
Hitpoints: 2000
Damage: 600
Meele attackspeed: 3.9
Rock damage: 400
Rock range: 500
Ranged attackspeed: 7.4
Speed:50
EnragedSpeed: 50
Panicspeed: 80
Armor: 500% from lumberjacks, 100% from pikes siege, magic and flame,
50% from hero and swords and the rest, 5% from hero ranged, 1% from
pierce and crush.
Dwarves
Men of Dale
Class:Archer
Health:200
Damage: 50(they do 50 fire dmg with uppgrade)
Attackspeed: 1.75
Range: 280
Costs: 500
Hordesize:10
Got black arrow ability.
Speed: 40
Axethrower
Class:part archer
Health: 240
Damage: 50(Uppgrades to 75)
Attakspeed: 3.2
Horderange: 150
Hordesize:15
Costs 250
Speed: 40
Guardian
Class: Swordsmen
Health 400
Damage: 50
Attackspeed: 1.5
Costs 250
Hordesize:15
Got an ability named charge that is basically free leadership and can crush a few enemy units.
Speed: 40
Phalanx
Class: Pikemen
Health 500
Damage 45
Attackspeed: 1.5
Costs 300
Hordesize:15
Speed: 40
Battlewagon
Class: Cavalry
Health: 3000
Damage:300
Attackspeed: 1.5
Costs 500
Crush damage: 300
Number of units it can crush before getting slow: 30
Can be uppgraded with various things.
Speed: 85
Dwarven Demolisher
Class: siege
Health: 4000
Costs: 600
Damage: 1000
Attackspeed: 4.3
Can crush units
Dwarven Catapult
Class: Siege
Costs: 800
Health: 2000
Damage: 300 x 2(+200x2 fire damage uppgraded)
Range: 500
Attackspeed: 6.8
Goblins
Goblin Fighter
Class:Swordsmen
Health:75
Damage: 20(attacks very fast)
costs 75
Hordesize:20
Got poison blade ability that makes his blade poisonous for 20 secs, the poison lasts for 5 secs
(Deals twice the damage of normal poison).
Attackspeed: 0.767
Speed: 65
Goblin archer
Class: Archer
Health: 80
Damage: 20
Horde Range: 175
Costs:200
Hordesize:20
Got poison stinger ability that poisons the target for 15 seconds.
Attackspeed: 1.75
Speed: 65
Spiderling
Class:Special Cavalry
Health: 300(takes half damage from swordsmens but full dmg from archers)
Costs 300
Damage: 75
Hordesize:10
Attackspeed: 2.566
Speed: 120
Spider rider
Class: Cavalry/archer
Health 600
Costs 600
Meele Damage:150
Meele attackspeed: 2.2
Archer dmg:100(Uppgrades to 40 piercing and 20 fire, bugg)
Archer attackspeed: 1.625
Range: 400
Crush damage: 160
Poisons targets for 10 seconds
Number of units it can crush before getting slow: 2
Hordesize:6
Speed:90
Mountain Giant
Class: Monster/siege
Health: 4000
Meele dmg: 600
Meele Attackspeed: 3
Rock dmg: 400
Range: 500
Ranged attackspeed: 7.2
Costs 1000
Speed: 55
Maurader
Class:Pikemen
Health: 600
Damage: 100
Attackspeed: 1.500
Costs 450
Hordesize:10
Speed: 63
Troll
Class:Monster/Siege
Health 1500
Damage: 200
Attackspeed: 1.5
Rock damage: 200
Rock range: 500
Rock attackspeed: 7.5
Costs 500
Speed: 55
Firedrake
Health: 4000
Damage: 750
Radius: 30
Range: 100
Speed: 120
Attackspeed: 3.0
Armor: immune to fire and forest flames, 100% from the rest.
Can breath an Inferno for 2000 fire damage, 150 radius half circle.
Mordor
Orc Fighter
Class: Swordsmen
Health 125
Damage 30
Attackspeed: 1.633
Costs 100
Hordesize:20
(If theres 100 or more orcs in a group they get 50% dmg and 25% speed bonus)
Speed: 50
Orc Archer
Class:Archer
Health 100
Damage: 20
Range: 175
Attackspeed: 1.75(Preattackdelay only when repositioning)
Costs: 300
Hordesize:15
Speed: 50
Corsair
Class:Swordsmen/Special
Health:200
Firebomb Damage 25
Ranged attackspeed: 2.433
Meele damage: 40
Meele attackspeed: 1.5
Buildcost: 400
Hordesize:12
Speed: 70
Troll
Class:Monster/Siege
Health 1500
Damage: 200
Attackspeed: 1.5
Rock damage: 200¨
Rockrange: 500
Rock atackspeed: 7.5
Costs 500
Speed: 55
Attack Troll
Class: Monster/Siege
Health 3000(Has twice the armor of a normal troll v most damage types)
Damage: 400 siege (Deals half damage to heroes/pikes)
Aoe: 60 radius, 180 degree arc.
Costs 1000
Got dominate troll ability. (Takes over a troll permanently)
Attackspeed: 2.0
Speed: 55
Drummertroll
Class: Monster/support
Health 2000
Damage: 120
Costs: 750
Got leadership and roar ability.
Speed: 32
Haradrim
Class: Archer
Health: 400
Damage: 38
Range: 350
Horderange: 250
Attackspeed: 3
Costs: 500
Hordesize:10
Speed: 50
Soldier of Rhun
Cass: Pikemen
Health: 320
Damage: 60
Attackspeed: 2.15
Costs: 400
Hordesize:15
Speed: 50
Mumakil
Class: Monster
Health 8000 (Takes 25% damage from piercing and 100% from fire 100% from slashing 175% from pikes)
Damage: 600
Attackspeed: 6.6
Costs: 1600
Crush dmg: 400
Got charge ability.
Speed: 50
Panicspeed: 60
EnragedSpeed: 80
(Got 6 haradrim archers on its back)
Catapult
Class: Siege
Costs: 300
Health: 2000
Damage: 400 + 100 flame
Attackspeed: 6.8
Alıntıdır...
Cost: 500
Health: 500
Speed: 60
Isengard
Uruk fighter
Class:Swordsmen
Health: 300
Damage: 80(Uppgrades to 120)
Attackspeed: 2.6
Price: 300
Hordesize:15
Got an formation that increases armor by 25% and reduces speed by 40%. Got bloodthirst.
Speed: 50
Uruk Pikemen
Class: Pikemen
Health: 400
Damage: 45
Attackspeed: 1.5
Price: 400
Hordesize:15
Speed: 50
Uruk crossbow
Class: archer
Health: 160
Damage: 25(Uppgrades to 30+25 fire)
Horde Range: 200
Attackspeed: 1.5
Costs:300
Hordesize:15
Speed:50
Warg rider
Class: cavalry
Health: 400
Damage: 100
Attackspeed: 2.666
Cost:500
Crush damage: 60
Number of units it can crush before getting slow: 1
Got special ability "Howl" wich gives 50% dmg/armor for 45 secs, 2 min cooldown.
Hordesize:10
Speed: 80
Uruk berserker
Class:Special
Health: 800
Damage: 300 Hero damage(Double against all unit types)(aoe dmg, 15 radi 180 degrees knowckback)
Attackspeed: 1.2
Costs:300
Gets 10% extra dmg and speed when damaged, and 50% extra dmg and speed when very damaged.
80% dodge chance
Speed: 75
Wildman
Class: Sword
Health: 300
Damage: 40
Attackspeed: 1.2
Costs: 400
Hordesize:12
Special:Loots 2 resources a hit on a building.
Battering Ram
Health: 2000
Class: siege
Costs: 400
Atatckspeed: 4.3
Damage: 500
Ballista
Class: siege
Health: 2000
Costs: 500
Damage: 400
Attackspeed: 9
Range: 500
Explosive Mine
Class: Siege
Health: 1500
Costs: 500
Damage: 7000
Men of the west
Gondor soldier
Class: Swordsmen
health: 200
Damage: 40
Attackspeed: 1.5
Costs: 200
Hordesize:15
Got shieldwall wich adds 25% armor but reduces speed by 40%.
Speed: 50
Archer
Class: Archer
Health 100
Damage 25
Horde Range: 200
Costs 250
Hordesize:15
Attackspeed: 1.75
Speed: 40
Knight
Class: cavalry
Health: 400(Bugg: Knight armor get worse on some things when with both heavy armor + horseshield)
Damage: 60
Attackspeed: 1.5
Costs:500
Crush damage: 80
Number of units it can crush before getting slow: 1
Hordesize:10
Speed: 70
Towerguard
Class:pikeman
Health:320
Damage:50
Attackspeed: 1.5
Costs:350
Hordesize:15
Speed: 40
Ranger
Class: Archer
Health 400
Damage 75(Uppgrades to 100 piercing and 50 flame dmg)
Attackspeed: 1.75
Horde Range: 300
Costs: 500
Hordesize:10
Got longshoot ability. (Deals 200 aoe dmg anywere on the map, 240 secs cooldown)
Speed: 50
Rohirrim
Class: Cavalry
Health: 800
Damage:60
Attackspeed: 1.5
Archer damage: 20
Costs: 750
Hordesize:10
Crush damage: 160
Number of units it can crush before getting slow: 2
Can toggle weapon
Speed: 90
Trebutchet
Class: siege
Cost: 1000
Health: 2000
Speed: 45
Damage: 600+ an additional 600 with huge splash
Attackspeed: 9.6
Range: 500
ELVES
Mirkwood Archer
Class archer
Health 150
Damage:90(uppgrades to 90+60 magic damage but shoots slower)
Attackspeed: 0.875
Horde range: 350
Costs:800
Can cloak.
Hordesize: 10
Speed: 60
Rivendel Lancer
Class cavalry
Health 300
Damage 60
Attackspeed: 1.5
Costs: 500
Crush damage: 100
Number of units it can crush before getting slow: 2
Hordesize:10
Speed: 90
Lorien Warrior
Class swordsmen
Health 125
Damage 80
Attackspeed: 2.2
Costs 300
Hordesize:15
Speed: 60
Lorien Archer
Class Archer
Health 125
Damage: 40(uppgrades to 40 +40 magic damage)
Attackspeed: 1.625
Horderange: 300
Costs:300
Hordesize:15
Speed: 60
Mithlond Sentry
Class Pikemen
Health 125
Damage: 55
Attackspeed: 2.2
Costs: 300
Hordesize:15
Speed: 50
Eagle
Costs: 2000
Health: 2000
Damage: 500+250
Speed: 88
Attackspeed: 114
Armor:100% from pierce and Heroranged, 50% from flame and magic.
Ent
Class: siege
Costs: 1000
Hitpoints: 2000
Damage: 600
Meele attackspeed: 3.9
Rock damage: 400
Rock range: 500
Ranged attackspeed: 7.4
Speed:50
EnragedSpeed: 50
Panicspeed: 80
Armor: 500% from lumberjacks, 100% from pikes siege, magic and flame,
50% from hero and swords and the rest, 5% from hero ranged, 1% from
pierce and crush.
Dwarves
Men of Dale
Class:Archer
Health:200
Damage: 50(they do 50 fire dmg with uppgrade)
Attackspeed: 1.75
Range: 280
Costs: 500
Hordesize:10
Got black arrow ability.
Speed: 40
Axethrower
Class:part archer
Health: 240
Damage: 50(Uppgrades to 75)
Attakspeed: 3.2
Horderange: 150
Hordesize:15
Costs 250
Speed: 40
Guardian
Class: Swordsmen
Health 400
Damage: 50
Attackspeed: 1.5
Costs 250
Hordesize:15
Got an ability named charge that is basically free leadership and can crush a few enemy units.
Speed: 40
Phalanx
Class: Pikemen
Health 500
Damage 45
Attackspeed: 1.5
Costs 300
Hordesize:15
Speed: 40
Battlewagon
Class: Cavalry
Health: 3000
Damage:300
Attackspeed: 1.5
Costs 500
Crush damage: 300
Number of units it can crush before getting slow: 30
Can be uppgraded with various things.
Speed: 85
Dwarven Demolisher
Class: siege
Health: 4000
Costs: 600
Damage: 1000
Attackspeed: 4.3
Can crush units
Dwarven Catapult
Class: Siege
Costs: 800
Health: 2000
Damage: 300 x 2(+200x2 fire damage uppgraded)
Range: 500
Attackspeed: 6.8
Goblins
Goblin Fighter
Class:Swordsmen
Health:75
Damage: 20(attacks very fast)
costs 75
Hordesize:20
Got poison blade ability that makes his blade poisonous for 20 secs, the poison lasts for 5 secs
(Deals twice the damage of normal poison).
Attackspeed: 0.767
Speed: 65
Goblin archer
Class: Archer
Health: 80
Damage: 20
Horde Range: 175
Costs:200
Hordesize:20
Got poison stinger ability that poisons the target for 15 seconds.
Attackspeed: 1.75
Speed: 65
Spiderling
Class:Special Cavalry
Health: 300(takes half damage from swordsmens but full dmg from archers)
Costs 300
Damage: 75
Hordesize:10
Attackspeed: 2.566
Speed: 120
Spider rider
Class: Cavalry/archer
Health 600
Costs 600
Meele Damage:150
Meele attackspeed: 2.2
Archer dmg:100(Uppgrades to 40 piercing and 20 fire, bugg)
Archer attackspeed: 1.625
Range: 400
Crush damage: 160
Poisons targets for 10 seconds
Number of units it can crush before getting slow: 2
Hordesize:6
Speed:90
Mountain Giant
Class: Monster/siege
Health: 4000
Meele dmg: 600
Meele Attackspeed: 3
Rock dmg: 400
Range: 500
Ranged attackspeed: 7.2
Costs 1000
Speed: 55
Maurader
Class:Pikemen
Health: 600
Damage: 100
Attackspeed: 1.500
Costs 450
Hordesize:10
Speed: 63
Troll
Class:Monster/Siege
Health 1500
Damage: 200
Attackspeed: 1.5
Rock damage: 200
Rock range: 500
Rock attackspeed: 7.5
Costs 500
Speed: 55
Firedrake
Health: 4000
Damage: 750
Radius: 30
Range: 100
Speed: 120
Attackspeed: 3.0
Armor: immune to fire and forest flames, 100% from the rest.
Can breath an Inferno for 2000 fire damage, 150 radius half circle.
Mordor
Orc Fighter
Class: Swordsmen
Health 125
Damage 30
Attackspeed: 1.633
Costs 100
Hordesize:20
(If theres 100 or more orcs in a group they get 50% dmg and 25% speed bonus)
Speed: 50
Orc Archer
Class:Archer
Health 100
Damage: 20
Range: 175
Attackspeed: 1.75(Preattackdelay only when repositioning)
Costs: 300
Hordesize:15
Speed: 50
Corsair
Class:Swordsmen/Special
Health:200
Firebomb Damage 25
Ranged attackspeed: 2.433
Meele damage: 40
Meele attackspeed: 1.5
Buildcost: 400
Hordesize:12
Speed: 70
Troll
Class:Monster/Siege
Health 1500
Damage: 200
Attackspeed: 1.5
Rock damage: 200¨
Rockrange: 500
Rock atackspeed: 7.5
Costs 500
Speed: 55
Attack Troll
Class: Monster/Siege
Health 3000(Has twice the armor of a normal troll v most damage types)
Damage: 400 siege (Deals half damage to heroes/pikes)
Aoe: 60 radius, 180 degree arc.
Costs 1000
Got dominate troll ability. (Takes over a troll permanently)
Attackspeed: 2.0
Speed: 55
Drummertroll
Class: Monster/support
Health 2000
Damage: 120
Costs: 750
Got leadership and roar ability.
Speed: 32
Haradrim
Class: Archer
Health: 400
Damage: 38
Range: 350
Horderange: 250
Attackspeed: 3
Costs: 500
Hordesize:10
Speed: 50
Soldier of Rhun
Cass: Pikemen
Health: 320
Damage: 60
Attackspeed: 2.15
Costs: 400
Hordesize:15
Speed: 50
Mumakil
Class: Monster
Health 8000 (Takes 25% damage from piercing and 100% from fire 100% from slashing 175% from pikes)
Damage: 600
Attackspeed: 6.6
Costs: 1600
Crush dmg: 400
Got charge ability.
Speed: 50
Panicspeed: 60
EnragedSpeed: 80
(Got 6 haradrim archers on its back)
Catapult
Class: Siege
Costs: 300
Health: 2000
Damage: 400 + 100 flame
Attackspeed: 6.8
Alıntıdır...