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Forumumuz Bir Strateji Oyunları Forumudur.!


    BFME 2 Üniteleri Hakkında

    EZAYAH
    EZAYAH
    StratejiForum Kurucu
    StratejiForum Kurucu


    Mesaj Sayısı Mesaj Sayısı : 330
    Katılım Katılım : 31/01/11
    Yaş Yaş : 30
    Konum Konum : İzmir

    BFME 2 Üniteleri Hakkında Empty BFME 2 Üniteleri Hakkında

    Mesaj tarafından EZAYAH Salı Şub. 01, 2011 12:23 am

    Porter

    Cost: 500

    Health: 500

    Speed: 60



    Isengard

    Uruk fighter

    Class:Swordsmen

    Health: 300

    Damage: 80(Uppgrades to 120)

    Attackspeed: 2.6

    Price: 300

    Hordesize:15

    Got an formation that increases armor by 25% and reduces speed by 40%. Got bloodthirst.

    Speed: 50



    Uruk Pikemen

    Class: Pikemen

    Health: 400

    Damage: 45

    Attackspeed: 1.5

    Price: 400

    Hordesize:15

    Speed: 50



    Uruk crossbow

    Class: archer

    Health: 160

    Damage: 25(Uppgrades to 30+25 fire)

    Horde Range: 200

    Attackspeed: 1.5

    Costs:300

    Hordesize:15

    Speed:50



    Warg rider

    Class: cavalry

    Health: 400

    Damage: 100

    Attackspeed: 2.666

    Cost:500

    Crush damage: 60

    Number of units it can crush before getting slow: 1

    Got special ability "Howl" wich gives 50% dmg/armor for 45 secs, 2 min cooldown.

    Hordesize:10

    Speed: 80



    Uruk berserker

    Class:Special

    Health: 800

    Damage: 300 Hero damage(Double against all unit types)(aoe dmg, 15 radi 180 degrees knowckback)

    Attackspeed: 1.2

    Costs:300

    Gets 10% extra dmg and speed when damaged, and 50% extra dmg and speed when very damaged.

    80% dodge chance

    Speed: 75



    Wildman

    Class: Sword

    Health: 300

    Damage: 40

    Attackspeed: 1.2

    Costs: 400

    Hordesize:12

    Special:Loots 2 resources a hit on a building.



    Battering Ram

    Health: 2000

    Class: siege

    Costs: 400

    Atatckspeed: 4.3

    Damage: 500



    Ballista

    Class: siege

    Health: 2000

    Costs: 500

    Damage: 400

    Attackspeed: 9

    Range: 500



    Explosive Mine

    Class: Siege

    Health: 1500

    Costs: 500

    Damage: 7000



    Men of the west



    Gondor soldier

    Class: Swordsmen

    health: 200

    Damage: 40

    Attackspeed: 1.5

    Costs: 200

    Hordesize:15

    Got shieldwall wich adds 25% armor but reduces speed by 40%.

    Speed: 50



    Archer

    Class: Archer

    Health 100

    Damage 25

    Horde Range: 200

    Costs 250

    Hordesize:15

    Attackspeed: 1.75

    Speed: 40



    Knight

    Class: cavalry

    Health: 400(Bugg: Knight armor get worse on some things when with both heavy armor + horseshield)

    Damage: 60

    Attackspeed: 1.5

    Costs:500

    Crush damage: 80

    Number of units it can crush before getting slow: 1

    Hordesize:10

    Speed: 70



    Towerguard

    Class:pikeman

    Health:320

    Damage:50

    Attackspeed: 1.5

    Costs:350

    Hordesize:15

    Speed: 40



    Ranger

    Class: Archer

    Health 400

    Damage 75(Uppgrades to 100 piercing and 50 flame dmg)

    Attackspeed: 1.75

    Horde Range: 300

    Costs: 500

    Hordesize:10

    Got longshoot ability. (Deals 200 aoe dmg anywere on the map, 240 secs cooldown)

    Speed: 50



    Rohirrim

    Class: Cavalry

    Health: 800

    Damage:60

    Attackspeed: 1.5

    Archer damage: 20

    Costs: 750

    Hordesize:10

    Crush damage: 160

    Number of units it can crush before getting slow: 2

    Can toggle weapon

    Speed: 90



    Trebutchet

    Class: siege

    Cost: 1000

    Health: 2000

    Speed: 45

    Damage: 600+ an additional 600 with huge splash

    Attackspeed: 9.6

    Range: 500



    ELVES



    Mirkwood Archer

    Class archer

    Health 150

    Damage:90(uppgrades to 90+60 magic damage but shoots slower)

    Attackspeed: 0.875

    Horde range: 350

    Costs:800

    Can cloak.

    Hordesize: 10

    Speed: 60



    Rivendel Lancer

    Class cavalry

    Health 300

    Damage 60

    Attackspeed: 1.5

    Costs: 500

    Crush damage: 100

    Number of units it can crush before getting slow: 2

    Hordesize:10

    Speed: 90



    Lorien Warrior

    Class swordsmen

    Health 125

    Damage 80

    Attackspeed: 2.2

    Costs 300

    Hordesize:15

    Speed: 60



    Lorien Archer

    Class Archer

    Health 125

    Damage: 40(uppgrades to 40 +40 magic damage)

    Attackspeed: 1.625

    Horderange: 300

    Costs:300

    Hordesize:15

    Speed: 60



    Mithlond Sentry

    Class Pikemen

    Health 125

    Damage: 55

    Attackspeed: 2.2

    Costs: 300

    Hordesize:15

    Speed: 50



    Eagle

    Costs: 2000

    Health: 2000

    Damage: 500+250

    Speed: 88

    Attackspeed: 114

    Armor:100% from pierce and Heroranged, 50% from flame and magic.



    Ent

    Class: siege

    Costs: 1000

    Hitpoints: 2000

    Damage: 600

    Meele attackspeed: 3.9

    Rock damage: 400

    Rock range: 500

    Ranged attackspeed: 7.4

    Speed:50

    EnragedSpeed: 50

    Panicspeed: 80

    Armor: 500% from lumberjacks, 100% from pikes siege, magic and flame,
    50% from hero and swords and the rest, 5% from hero ranged, 1% from
    pierce and crush.



    Dwarves



    Men of Dale

    Class:Archer

    Health:200

    Damage: 50(they do 50 fire dmg with uppgrade)

    Attackspeed: 1.75

    Range: 280

    Costs: 500

    Hordesize:10

    Got black arrow ability.

    Speed: 40



    Axethrower

    Class:part archer

    Health: 240

    Damage: 50(Uppgrades to 75)

    Attakspeed: 3.2

    Horderange: 150

    Hordesize:15

    Costs 250

    Speed: 40



    Guardian

    Class: Swordsmen

    Health 400

    Damage: 50

    Attackspeed: 1.5

    Costs 250

    Hordesize:15

    Got an ability named charge that is basically free leadership and can crush a few enemy units.

    Speed: 40



    Phalanx

    Class: Pikemen

    Health 500

    Damage 45

    Attackspeed: 1.5

    Costs 300

    Hordesize:15

    Speed: 40



    Battlewagon

    Class: Cavalry

    Health: 3000

    Damage:300

    Attackspeed: 1.5

    Costs 500

    Crush damage: 300

    Number of units it can crush before getting slow: 30

    Can be uppgraded with various things.

    Speed: 85



    Dwarven Demolisher

    Class: siege

    Health: 4000

    Costs: 600

    Damage: 1000

    Attackspeed: 4.3

    Can crush units



    Dwarven Catapult

    Class: Siege

    Costs: 800

    Health: 2000

    Damage: 300 x 2(+200x2 fire damage uppgraded)

    Range: 500

    Attackspeed: 6.8



    Goblins



    Goblin Fighter

    Class:Swordsmen

    Health:75

    Damage: 20(attacks very fast)

    costs 75

    Hordesize:20

    Got poison blade ability that makes his blade poisonous for 20 secs, the poison lasts for 5 secs

    (Deals twice the damage of normal poison).

    Attackspeed: 0.767

    Speed: 65



    Goblin archer

    Class: Archer

    Health: 80

    Damage: 20

    Horde Range: 175

    Costs:200

    Hordesize:20

    Got poison stinger ability that poisons the target for 15 seconds.

    Attackspeed: 1.75

    Speed: 65



    Spiderling

    Class:Special Cavalry

    Health: 300(takes half damage from swordsmens but full dmg from archers)

    Costs 300

    Damage: 75

    Hordesize:10

    Attackspeed: 2.566

    Speed: 120



    Spider rider

    Class: Cavalry/archer

    Health 600

    Costs 600

    Meele Damage:150

    Meele attackspeed: 2.2

    Archer dmg:100(Uppgrades to 40 piercing and 20 fire, bugg)

    Archer attackspeed: 1.625

    Range: 400

    Crush damage: 160

    Poisons targets for 10 seconds

    Number of units it can crush before getting slow: 2

    Hordesize:6

    Speed:90



    Mountain Giant

    Class: Monster/siege

    Health: 4000

    Meele dmg: 600

    Meele Attackspeed: 3

    Rock dmg: 400

    Range: 500

    Ranged attackspeed: 7.2

    Costs 1000

    Speed: 55



    Maurader

    Class:Pikemen

    Health: 600

    Damage: 100

    Attackspeed: 1.500

    Costs 450

    Hordesize:10

    Speed: 63



    Troll

    Class:Monster/Siege

    Health 1500

    Damage: 200

    Attackspeed: 1.5

    Rock damage: 200

    Rock range: 500

    Rock attackspeed: 7.5

    Costs 500

    Speed: 55



    Firedrake

    Health: 4000

    Damage: 750

    Radius: 30

    Range: 100

    Speed: 120

    Attackspeed: 3.0

    Armor: immune to fire and forest flames, 100% from the rest.

    Can breath an Inferno for 2000 fire damage, 150 radius half circle.



    Mordor



    Orc Fighter

    Class: Swordsmen

    Health 125

    Damage 30

    Attackspeed: 1.633

    Costs 100

    Hordesize:20

    (If theres 100 or more orcs in a group they get 50% dmg and 25% speed bonus)

    Speed: 50



    Orc Archer

    Class:Archer

    Health 100

    Damage: 20

    Range: 175

    Attackspeed: 1.75(Preattackdelay only when repositioning)

    Costs: 300

    Hordesize:15

    Speed: 50



    Corsair

    Class:Swordsmen/Special

    Health:200

    Firebomb Damage 25

    Ranged attackspeed: 2.433

    Meele damage: 40

    Meele attackspeed: 1.5

    Buildcost: 400

    Hordesize:12

    Speed: 70



    Troll

    Class:Monster/Siege

    Health 1500

    Damage: 200

    Attackspeed: 1.5

    Rock damage: 200¨

    Rockrange: 500

    Rock atackspeed: 7.5

    Costs 500

    Speed: 55



    Attack Troll

    Class: Monster/Siege

    Health 3000(Has twice the armor of a normal troll v most damage types)

    Damage: 400 siege (Deals half damage to heroes/pikes)

    Aoe: 60 radius, 180 degree arc.

    Costs 1000

    Got dominate troll ability. (Takes over a troll permanently)

    Attackspeed: 2.0

    Speed: 55



    Drummertroll

    Class: Monster/support

    Health 2000

    Damage: 120

    Costs: 750

    Got leadership and roar ability.

    Speed: 32



    Haradrim

    Class: Archer

    Health: 400

    Damage: 38

    Range: 350

    Horderange: 250

    Attackspeed: 3

    Costs: 500

    Hordesize:10

    Speed: 50



    Soldier of Rhun

    Cass: Pikemen

    Health: 320

    Damage: 60

    Attackspeed: 2.15

    Costs: 400

    Hordesize:15

    Speed: 50



    Mumakil

    Class: Monster

    Health 8000 (Takes 25% damage from piercing and 100% from fire 100% from slashing 175% from pikes)

    Damage: 600

    Attackspeed: 6.6

    Costs: 1600

    Crush dmg: 400

    Got charge ability.

    Speed: 50

    Panicspeed: 60

    EnragedSpeed: 80

    (Got 6 haradrim archers on its back)



    Catapult

    Class: Siege

    Costs: 300

    Health: 2000

    Damage: 400 + 100 flame

    Attackspeed: 6.8



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